Super mario bros 3 world 3 level 51/18/2024 The following video is great high-level introduction into how BotW in rendered. In Nintendo's case, not only do they save money developing their own engine, they can optimize it a lot better for what they need.Īnd the engine team is or will be in the same buildings as the EPD teams, in direct contact and giving direct support.Įpic, with the language barrier from an opposite timezone, could never support Nintendo on the same level. In Nintendo's case, with how many copies they're selling, they would probably have to pay Epic hundreds of millions annually, if not more, enough to fund multiple internal engines. I believe The Witcher 3 hit it at 50M copies, but I'm not sure). (I believe there's a top limit after which you don't pay Epic anymore. I'm not sure what Epic's licensing model is right now, but I think it's probably around 20-30% of the revenue for games that sell well. That's probably why Nintendo uses it when partnering with external studios, it's easier to get it up and running and easier to hire and train employees. This and its many abstractions make it easier to learn than private engines, which are usually closer to the metal and have little documentation. The strength of Unreal is mostly its ecosystem SDK, editors, tooling, tutorials and a large marketplace. Technically, there's nothing Nintendo cannot replicate internally, and they probably will in some form but optimized for their use-cases. I do agree the invest a lot in R&D, but so does Nintendo. You will see great games and duds on every engine.Įpic is doing some tech edge stuff, such as Lumen and Nanite, but these are mostly targeted at high-end machines. Click to expand.The game looks great because the devs made a good job.
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